Large City: Èboybíhzvàn Gíhm

Èboybíhzvàn Gíhm

Èboybíhzvàn Gíhm
Example Tauran architecture.
StateHobben
ProvenceKshizbāj̼ Provence
RegionWerdzoǔ Érmr Jungle
Founded1321
Community LeaderLord H́il̄
Area83 km2 (33 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation5160 m (16929 ft)
Average Yearly Precipitation124 cm/y (48 in/y)
Population19780
Population Density238 people per km2 (599 people per mi2)
Town AuraAugury
Naming
Native nameÈboybíhzvàn Gíhm
Pronunciation/ˈɛboj/ /ˈbɪ̞zvən/
Direct Translation[foot] [current]
Translation[Not Yet Translated]

Èboybíhzvàn Gíhm (/ˈɛboj/ /ˈbɪ̞zvən/ [foot] [current]) is a subtropical Large City located in the Kshizbāj̼ Provence of the Hobben.

The name Èboybíhzvàn Gíhm is derived from the Sylvin language, as Èboybíhzvàn Gíhm was founded by H́il̄, who was culturaly Tauran.

Climate

Èboybíhzvàn Gíhm has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 23°C (73°F). Èboybíhzvàn Gíhm receives an average of 124 cm/y (48 in/y) of precipitation, most of which comes in the form of rain during the spring. Èboybíhzvàn Gíhm covers an area of nearly 83 km2 (33 mi2), and an average elevation of 5160 m (16929 ft) above sea level.

Overview

Èboybíhzvàn Gíhm was founded durring the early 14th century in winter of the year 1321, by H́il̄. The establishment of Èboybíhzvàn Gíhm was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Èboybíhzvàn Gíhm's construction back out of the project. H́il̄ pushed on reguardles, and Èboybíhzvàn Gíhm was finished, but starts off as a terible place to live.

Èboybíhzvàn Gíhm was built using the conventions of Tauran durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Èboybíhzvàn Gíhm is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Èboybíhzvàn Gíhm is buildings are arranged arround a network of premissive flagstone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Èboybíhzvàn Gíhm, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Èboybíhzvàn Gíhm's Relic of the World That Was are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Èboybíhzvàn Gíhm has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Èboybíhzvàn Gíhm long.

Civic Infrastructure

Èboybíhzvàn Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Èboybíhzvàn Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Èboybíhzvàn Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Èboybíhzvàn Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Èboybíhzvàn Gíhm's parks.

Èboybíhzvàn Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Èboybíhzvàn Gíhm.

Èboybíhzvàn Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Èboybíhzvàn Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Èboybíhzvàn Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Èboybíhzvàn Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Èboybíhzvàn Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Èboybíhzvàn Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Èboybíhzvàn Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Èboybíhzvàn Gíhm's public wards, blessings, and other arcane systems.

Èboybíhzvàn Gíhm has an Millitary Academy which trains military officers and specilists.

Èboybíhzvàn Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Èboybíhzvàn Gíhm's grid is powered by a direct leyline tap.

Èboybíhzvàn Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Èboybíhzvàn Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Èboybíhzvàn Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Èboybíhzvàn Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Èboybíhzvàn Gíhm's natural decorations nor waterways.

Èboybíhzvàn Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Èboybíhzvàn Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Èboybíhzvàn Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Èboybíhzvàn Gíhm's bank was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Èboybíhzvàn Gíhm there are no smells.

The Urdefhan near Èboybíhzvàn Gíhm are known to be quite timid.

Èboybíhzvàn Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves creating small tokens to channel Invocation energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 37
  • Farmers: 63
  • Farm Laborer: 104
  • Hunters: 61
  • Milk Maids: 54
  • Ranchers: 26
  • Ranch Hands: 55
  • Shepherds: 50
    • Farmland: 80306 m2
    • Cattle and Similar Creatures: 4945
    • Poultry: 59340
    • Swine: 3956
    • Sheep: 197
    • Goats: 39
    • Horses, Mounts, and Beasts of Burden: 1978

Craftsmen

  • Arms and Toolmakers: 42
  • Blacksmiths: 43
  • Bookbinders: 26
  • Buckle-makers: 27
  • Cabinetmakers: 46
  • Candlemakers: 79
  • Carpenters: 59
  • Clothmakers: 58
  • Coach and Harness Makers: 20
  • Coopers: 56
  • Copper, Brass, Tin, Zinc, and Lead Workers: 25
  • Copyists: 19
  • Cutlers: 16
  • Fabricworkers: 43
  • Farrier: 172
  • Furriers: 12
  • Glassworkers: 61
  • Gunsmiths: 43
  • Harness-Makers: 19
  • Hatters: 40
  • Hosiery Workers: 14
  • Jewelers: 21
  • Leatherwrights: 47
  • Locksmiths: 19
  • Matchstick makers: 30
  • Musical Instrument Makers: 29
  • Painters, Structures and Fixtures: 25
  • Paper Workers: 28
  • Plasterers: 27
  • Pursemakers: 35
  • Roofers: 20
  • Ropemakers: 19
  • Rugmakers: 19
  • Saddlers: 38
  • Scabbardmakers: 44
  • Scalemakers: 20
  • Scientific, Surgical, and Optical Instrument Makers: 12
  • Sculptors, Structures and Fixtures: 19
  • Shoemakers: 18
  • Soap and Tallow Workers: 60
  • Tailors: 158
  • Tanners: 24
  • Upholsterers: 27
  • Watchmakers: 28
  • Weavers: 58
  • Whitesmiths: 16

Merchants

  • Adventuring Goods Retellers: 14
  • Arcana Sellers: 13
  • Beer-Sellers: 25
  • Booksellers: 29
  • Butchers: 52
  • Chandlers: 49
  • Chicken Butchers: 55
  • Entrepreneurs: 20
  • Fine Clothiers: 49
  • Fishmongers: 56
  • Florists: 12
  • Potion Sellers: 34
  • Resellers: 94
  • Spice Merchants: 25
  • Wine-sellers: 39
  • Wheelwright: 30
  • Woodsellers: 18

Service workers

  • Bakers: 109
  • Barbers: 84
  • Coachmen: 28
  • Cooks: 76
  • Doctors: 42
  • Gamekeepers: 31
  • Grooms: 17
  • Hairdressers: 73
  • Healers: 59
  • Housekeepers: 59
  • Housemaids: 116
  • House Stewards: 58
  • Inns: 18
  • Laundry maids: 37
  • Maidservants: 73
  • Nursery Maids: 37
  • Pastrycooks: 61
  • Restaurateur: 82
  • Tavern Keepers: 79

Specialized Laborer

  • Ashworkers: 28
  • Bleachers: 18
  • Chemical Workers: 11
  • Coal Heavers: 40
  • In-Town Couriers: 47
  • Long Haul Couriers: 42
  • Dockyard Workers: 37
  • Gas Workers: 9
  • Hay Merchants: 16
  • Leech Collectors: 55
  • Millers: 48
  • Miners: 50
  • Oilmen and Polishers: 30
  • Postmen: 46
  • Pure Finder: 26
  • Skinners: 54
  • Sugar Refiners: 11
  • Tosher: 31
  • Warehousemen: 68
  • Watercarriers: 45
  • Watermen, Bargemen, etc.: 54

Skilled Laborers

  • Accountants: 24
  • Alchemist: 29
  • Clerk: 40
  • Dentists: 20
  • Educators: 50
  • Engineers: 30
  • Gardeners: 20
  • Mages: 14
  • Plumbers: 20
  • Pharmacist: 23
  • Professors: 8
  • Scientists: 14
  • Wizards: 8

Civil Servants

  • Adventurers: 18
  • Bankers: 28
  • Civil Clerks: 44
  • Civic Iudex: 21
  • Consultants: 12
  • Exorcist: 46
  • Fixers: 23
  • Kami Clerk: 37
  • Landlords: 39
  • Lawyers: 24
  • Legend Keepers: 33
  • Militia Officers: 152
  • Monks, Monastic: 63
  • Monks, Civic: 63
  • Historian, Oral: 46
  • Historian, Textual: 23
  • Policemen, Sheriffs, etc.: 46
  • Priests: 94
  • Rangers: 26
  • Rat Catchers: 28
  • Scholars: 32
  • Spiritualist: 38
  • Slayers: 11
  • Storytellers: 84
  • Military Officers: 68

Cottage Industries

  • Brewers: 59
  • Comfort Services: 82
  • Enchanters: 21
  • Herbalists: 22
  • Jaminators: 63
  • Needleworkers: 63
  • Potters: 34
  • Preserve Makers: 49
  • Quilters: 27
  • Seamsters: 116
  • Spinners: 59
  • Tinker: 21
  • Weaver: 50

Artists

  • Actors: 21
  • Architects: 7
  • Bards: 31
  • Costumers: 12
  • Dancers: 24
  • Drafters: 12
  • Engravers: 15
  • Fine Furniture Carpenters: 9
  • Glaziers: 21
  • Inlayers: 19
  • Musicians: 52
  • Painters, Art: 10
  • Playwrights: 20
  • Sculptors, Art: 17
  • Wood Carvers: 61
  • Writers: 76

Produce Industries

  • Butter Churners: 63
  • Canners: 56
  • Cheesmakers: 59
  • Ice Merchants: 8
  • Millers: 40
  • Picklers: 34
  • Smokers: 25
  • Stockmakers: 21
  • Tobacconists: 32
  • Tallowmakers: 43

7546 of Èboybíhzvàn Gíhm's population work within a Foundational Occupation.

11443 of Èboybíhzvàn Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 791 (4%) are noncontributers.

Points of Interest

Èboybíhzvàn Gíhm has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

Èboybíhzvàn Gíhm makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Èboybíhzvàn Gíhm was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Èboybíhzvàn Gíhm lost 193 people, 164 livestock, and 28 buildings. The conflict ended after roughly 132, when members of Èboybíhzvàn Gíhm's militia enacted an operation to assassinate an enemy's family member. The operation was complicated by a natural disaster interrupted the operation, shattering unit cohesion. The conflict ended with an assault and siege on the research site, which ended in victory for Èboybíhzvàn Gíhm's forces. The war is remembered in legend by Èboybíhzvàn Gíhm's bards, historians, and legend keepers.

History